Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.3182]
    Renderer: NVIDIA Quadro FX 3800
    Vendor:   NVIDIA
    VRAM:     997 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\Isaac\Projects\2013\LD28\Game\Bin\Beachwood_Windows\Beachwood_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\Isaac\Projects\2013\LD28\Game\Bin\Beachwood_Windows\Beachwood_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\Isaac\Projects\2013\LD28\Game\Bin\Beachwood_Windows\Beachwood_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\Isaac\Projects\2013\LD28\Game\Bin\Beachwood_Windows\Beachwood_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: F:\Isaac\Projects\2013\LD28\Game\Bin\Beachwood_Windows\Beachwood_Data\Managed\System.Core.dll (this message is harmless)
The tree pine_tree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 79)

The tree pine_tree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 79)

The tree pine_tree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 79)

The tree pine_tree must use the Nature/Soft Occlusion shader. Otherwise billboarding/lighting will not work correctly.
 
(Filename:  Line: 79)

EnterMISSION
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

ToMISSION
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

